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node-pcsclite/src/cardreader.h
2014-07-28 11:49:35 +02:00

124 lines
3.4 KiB
C++

#ifndef CARDREADER_H
#define CARDREADER_H
#include <node.h>
#include <node_version.h>
#include <winscard.h>
#include <string>
#include <pthread.h>
static v8::Persistent<v8::String> name_symbol;
static v8::Persistent<v8::String> connected_symbol;
class CardReader: public node::ObjectWrap {
// We use a struct to store information about the asynchronous "work request".
struct Baton {
uv_work_t request;
v8::Persistent<v8::Function> callback;
CardReader *reader;
void *input;
void *result;
};
struct ConnectResult {
LONG result;
unsigned long card_protocol;
};
struct TransmitInput {
uint32_t card_protocol;
unsigned char *in_data;
unsigned long in_len;
unsigned long out_len;
};
struct TransmitResult {
LONG result;
unsigned char *data;
unsigned long len;
};
struct ControlInput {
DWORD control_code;
LPCVOID in_data;
DWORD in_len;
LPVOID out_data;
DWORD out_len;
};
struct ControlResult {
LONG result;
unsigned long len;
};
struct AsyncResult {
LONG result;
unsigned long status;
unsigned char atr[MAX_ATR_SIZE];
unsigned long atrlen;
bool do_exit;
};
struct AsyncBaton {
uv_async_t async;
v8::Persistent<v8::Function> callback;
CardReader *reader;
AsyncResult *async_result;
};
public:
static void init(v8::Handle<v8::Object> target);
private:
CardReader(const std::string &reader_name);
~CardReader();
static v8::Persistent<v8::Function> constructor;
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> GetStatus(const v8::Arguments& args);
static v8::Handle<v8::Value> Connect(const v8::Arguments& args);
static v8::Handle<v8::Value> Disconnect(const v8::Arguments& args);
static v8::Handle<v8::Value> Transmit(const v8::Arguments& args);
static v8::Handle<v8::Value> Control(const v8::Arguments& args);
static v8::Handle<v8::Value> Close(const v8::Arguments& args);
static void HandleReaderStatusChange(uv_async_t *handle, int status);
static void* HandlerFunction(void* arg);
static void DoConnect(uv_work_t* req);
static void DoDisconnect(uv_work_t* req);
static void DoTransmit(uv_work_t* req);
static void DoControl(uv_work_t* req);
static void CloseCallback(uv_handle_t *handle);
#if NODE_VERSION_AT_LEAST(0, 9, 4)
static void AfterConnect(uv_work_t* req, int status);
static void AfterDisconnect(uv_work_t* req, int status);
static void AfterTransmit(uv_work_t* req, int status);
static void AfterControl(uv_work_t* req, int status);
#else
static void AfterConnect(uv_work_t* req);
static void AfterDisconnect(uv_work_t* req);
static void AfterTransmit(uv_work_t* req);
static void AfterControl(uv_work_t* req);
#endif
static v8::Handle<v8::Value> CreateBufferInstance(char* data, unsigned long size);
private:
SCARDCONTEXT m_card_context;
SCARDCONTEXT m_status_card_context;
SCARDHANDLE m_card_handle;
std::string m_name;
pthread_t m_status_thread;
pthread_mutex_t m_mutex;
};
#endif /* CARDREADER_H */